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Breakfast!
By Cory Fliegel, Abbey Johnston, Keith Park. mmmmm, camphouse cooking! This is a great way to start your day. Eggs, Bacon, pancakes, and milk or coffee. $7.50 fee.
Keep on the Shadowfell (D&D 4e)
By Bruce Cordell and Mike Mearls. An introductory 4th Edition D&D adventure for characters of levels 1-3
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
LA- Behind Enemy Lines (Living Arcanis - d20 System)
What ancient secrets, or ancient enemies, are lost on the other side of the Godswall? After one thousand years of occupation by devils and demons, what awaits those who journey into the Sealed Lands? What could possibly entice someone to dare their soul to pass behind enemy lines?
Important Note: Characters that are from or currently reside in the Haina Empire may NOT be played in this adventure. (In other words, the same character may not play both this adventure and "Home Sweet Haina," although the same player may play both adventures using different characters.)
This STANDARD adventure is designed for characters of 1st to 16th level (APLs 2-15).
LA- Blood-Soaked Dawn (Living Arcanis - d20 System)
By James Zwiers. The tears of a thousand years have salted the seas; tears shed in pain, tears shed in love, and tears shed in the remembrance of an ancient terror. Now that terror stalks the land and the seas again.
A hopeless expedition sets sail under a blood-soaked dawn. Are you willing, able, and foolish enough to champion their cause and search for the damned? And what if you should find them? Will you shed yet more blood into waters that are already stained scarlet?
Note: This adventure combines elements of wilderness and urban adventuring, and it would be helpful if the party contains characters who are adept in both environments. It is recommended that the GM have access to the Freeport: The City of Adventure sourcebook from Green Ronin Publishing, but that book is not required to run this adventure.
This CRAWL adventure is designed for characters of 1st to 12th level (APLs 2 through 11).
LA- Emissaries (Living Arcanis - d20 System)
By Sean Molley. At the Emperor's Wedding, a deal was struck between the Republic of Altheria and the Elorii nation of Seremas. In exchange for a substantial supply of blast powder, the Seremasi agreed to provide reinforcements for the Shining Patrol. With the recent Malfelen incursions into Altherian territory, the Republic's borders are hard-pressed. Every attempt by the Shining Patrol to make peaceful contact with the Malfelen has failed utterly. Seremas and Malfea have long had a cordial (if not warm) relationship, so an Elorii emissary has been sent from Seremas to carry a message to his brothers. You are asked to serve as escorts on this vital mission.
NOTE: This adventure occurs at the same (in-game) time as LA-SP5-08 Xenophobia. Therefore, players should not play the same character in both adventures. The order in which the two adventures are played does not matter. This adventure draws on material that was first presented in LA-SP4-01 Queen’s Castle. Play of the prior adventure is helpful, but not required.
This STANDARD adventure is designed for 1st to 10th level characters (APLs 2-9).
LA- He Who Conquers Himself (Living Arcanis - d20 System)
By Soren Smith. "Vincit Qui Se Vincit"
--Roman Proverb
At what price comes a man’s redemption? At what cost comes vengeance? Can the scales ever be truly balanced? A wealthy merchant wants a bodyguard for a friend. Surely that can’t be too complicated...
Note: This adventure will be of particular interest to players of dark-kin chracters. While it is not in any way required to have a dark-kin in the party to play this adventure, players who do have dark-kin characters are strongly advised to use those characters if possible.
This STANDARD adventure is designed for 4th to 16th level characters (APLs 5-15).
LA- Trembling of an Ancient Web (Living Arcanis - d20 System)
By James Zwiers. Like the thin threads of a spider's web, so too do the threads of history part to reveal that which came before and give guidance into the future. What you read from the past is what everyone else reads; but what you make of the past and how you let it guide your future determines the verisimilitude of your actions. How will the past influence your future? Discover the answer, if you dare, within ancient ruins, cloaked in a miasma of webs, none of your fashioning.
This adventure is the sequel to LA-SP5-05 To Spin an Ancient Web. While it is highly recommended that you have played the prior adventure, it is not required. This is a DUNGEON DELVE. It is intended to be combat-intensive and challenging to complete. Players are advised to bring characters that are well suited to large quantities of combat.
This DELVE adventure is designed for 1st to 20th level characters (APLs 2-21).
LG- All Good Things Pt 1 (Living Greyhawk - D&D)
By Cory Fliegel & Andreas Zimmermann. The time has come to face the past in an effort to save the future. The path leads to the first family of Dhabyia’s mansion, now abandoned for 2 decades. Many questions can be answered, but more will be raised. An adventure not for the weak at heart. The final adventure in the “Slave Pits of Dhabyia” arc. This is an “elite” module where characters will be taxed to the limits of their powers. A two-round Regional adventure set in the Sultanate of Zeif for characters level 4-14 (APLs 6-14).
LG- All Good Things Pt 2 (Living Greyhawk - D&D)
By Cory Fliegel & Andreas Zimmermann. The time has come to face the past in an effort to save the future. The path leads to the first family of Dhabyia’s mansion, now abandoned for 2 decades. Many questions can be answered, but more will be raised. An adventure not for the weak at heart. The final adventure in the “Slave Pits of Dhabyia” arc. This is an “elite” module where characters will be taxed to the limits of their powers. A two-round Regional adventure set in the Sultanate of Zeif for characters level 4-14 (APLs 6-14).
LG- Getting there is half the fun (Living Greyhawk - D&D)
By Cory Fliegel. The slavers are on the move. They are ready to take Dhabyia once and for all. The Neogi and their army of Githyanki and their dragons are poised for a final blow that will destroy the city. The slaver queen, Shyanne has a plan to even the playing field for those brave enough to venture through the planes. A one-round Regional adventure set in the Sultanate of Zeif for characters level 4-12 (APLs 6-12). This is part four in the Slave Pits of Dhabyia arc that will conclude with part 5 ZEF8-05 “All Good Things”. This arc is intended to be an “elite” series and players should expect each encounter to tax them to their limits.
LG- Low Level Grab bag (Living Greyhawk - D&D)
By varies. Sign up for the low level grab bag if you do not have a character that can participate in the APL 6+ mods of the weekend. We will have a mass sampling of mods and will choose one that no one has yet played.
LG- The Rise and Fall of Dhabyia Pt 1 (Living Greyhawk - D&D)
By Cory Fliegel.
LG- The Rise and Fall of Dhabyia Pt 2 (Living Greyhawk - D&D)
By Cory Fliegel.
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