BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Warhorn//NONSGML kigkonsult.se iCalcreator 2.14//
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#2
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T100000
DTEND:20100613T140000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 7: ADCP2-1 The Paladins' Plague (lvl 1
 -4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#2
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#4
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T100000
DTEND:20100613T140000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 7: ADCP2-1 The Paladins' Plague (lvl 7
 -10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#4
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#5
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T100000
DTEND:20100613T140000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 7: ADCP2-1 The Paladins' Plague (lvl 1
 1-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#5
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#6
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition\'s charter i
 s to bring back any information about the horrors within and what might be
  causing the increase in Spellplague activity. This is a very dangerous as
 signment\, but also one that offers adventurers the chance to make a name 
 for themselves by braving one of the most dangerous and least understood t
 hreats in all of Faerun: an active plagueland.\n\nThe Paladins\' Plague is
  a two-round continuous-play Living Forgotten Realms Battle Interactive se
 t in Elturgard for characters levels 1-17. This adventure is combat-intens
 ive. Players who do not enjoy combat encounters are less likely to enjoy t
 his adventure. All of the characters in the party must be within a single 
 level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that a
 t least three of the characters be members of the same Adventuring Company
 . This adventure takes place after the events of the various SPEC2-1 adven
 tures\, but playing the adventures in order is not required. This adventur
 e may only be run at Wizards Play Network (WPN) Public Play events. It may
  not be sanctioned for Private Play.
DTSTART:20100613T100000
DTEND:20100613T140000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 7: ADCP2-1 The Paladins' Plague (lvl 1
 4-17)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#6
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#7
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T150000
DTEND:20100613T190000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 8: ADCP2-1 The Paladins' Plague (lvl 1
 -4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#7
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#9
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T150000
DTEND:20100613T190000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 8: ADCP2-1 The Paladins' Plague (lvl 7
 -10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#9
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#10
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition's charter is
  to bring back any information about the horrors within and what might be 
 causing the increase in Spellplague activity. This is a very dangerous ass
 ignment\, but also one that offers adventurers the chance to make a name f
 or themselves by braving one of the most dangerous and least understood th
 reats in all of Faerun: an active plagueland.\n\nThe Paladins' Plague is a
  two-round continuous-play Living Forgotten Realms Battle Interactive set 
 in Elturgard for characters levels 1-17. This adventure is combat-intensiv
 e. Players who do not enjoy combat encounters are less likely to enjoy thi
 s adventure. All of the characters in the party must be within a single le
 vel band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that at 
 least three of the characters be members of the same Adventuring Company. 
 This adventure takes place after the events of the various SPEC2-1 adventu
 res\, but playing the adventures in order is not required. This adventure 
 may only be run at Wizards Play Network (WPN) Public Play events. It may n
 ot be sanctioned for Private Play.
DTSTART:20100613T150000
DTEND:20100613T190000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 8: ADCP2-1 The Paladins' Plague (lvl 1
 1-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#10
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#11
DTSTAMP:20130519T042123Z
DESCRIPTION:The leaders of Elturel are concerned about the plagueland a few
  miles outside the city\, which has recently begun spewing out even more t
 wisted monstrosities than usual. The paladins have put out a call for adve
 nturing companies to send their best and bravest explorers to venture to t
 he border\, if not into the plagueland itself. The expedition\'s charter i
 s to bring back any information about the horrors within and what might be
  causing the increase in Spellplague activity. This is a very dangerous as
 signment\, but also one that offers adventurers the chance to make a name 
 for themselves by braving one of the most dangerous and least understood t
 hreats in all of Faerun: an active plagueland.\n\nThe Paladins\' Plague is
  a two-round continuous-play Living Forgotten Realms Battle Interactive se
 t in Elturgard for characters levels 1-17. This adventure is combat-intens
 ive. Players who do not enjoy combat encounters are less likely to enjoy t
 his adventure. All of the characters in the party must be within a single 
 level band (1-4\, 4-7\, 7-10\, 11-14\, or 14-17). It is recommended that a
 t least three of the characters be members of the same Adventuring Company
 . This adventure takes place after the events of the various SPEC2-1 adven
 tures\, but playing the adventures in order is not required. This adventur
 e may only be run at Wizards Play Network (WPN) Public Play events. It may
  not be sanctioned for Private Play.
DTSTART:20100613T150000
DTEND:20100613T190000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 8: ADCP2-1 The Paladins' Plague (lvl 1
 4-17)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-13#11
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#12
DTSTAMP:20130519T042123Z
DESCRIPTION:The paladins of Elturgard are at wits’ end\; bandits are looting
  the trade city\, Scornubel. With the depletion of much-needed resources\,
  someone needs to flush the bandits out of their nests -- and perhaps beco
 me local heroes in the process. ALiving Forgotten Realms adventure set in 
 Elturgard for characters levels 1-4.
DTSTART:20100612T190000
DTEND:20100612T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 6: SPEC2-1 H1 The Scourge of Scornubel
  (lvl 1-4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#12
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#15
DTSTAMP:20130519T042123Z
DESCRIPTION:Three years ago the outpost of Fort Morninglord underwent a ter
 rible catastrophe\, and the leaders of Elturgard proclaimed that any who e
 ven approached the haunted place would be arrested. Now it appears that so
 mething locked inside the sealed fortress might be needed for an upcoming 
 battle. A Living Forgotten Realmsadventure set in Elturgard for characters
  levels 7-10.
DTSTART:20100612T190000
DTEND:20100612T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 6: SPEC2-1 H3 The Morninglord's Laught
 er (lvl 7-10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#15
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#16
DTSTAMP:20130519T042123Z
DESCRIPTION:Amongst the towering trees of the Forest of Wyrms live countles
 s serpents\, dragons and other fell creatures that few dare brave. Only th
 e strongest adventurers can best the dangers within and help the paladins 
 of Elturgard achieve victory. A Living Forgotten Realms adventure set in E
 lturgard for characters levels 14-17.
DTSTART:20100612T190000
DTEND:20100612T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 6: SPEC2-1 P2 Scout's Honor (lvl 14-17
 )
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#16
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#17
DTSTAMP:20130519T042123Z
DESCRIPTION:The second sun above Elturel blesses the land with never-ending
  light. But deep beneath the streets lurk things determined to see night f
 all. A Living Forgotten Realms adventure set in Elturgard for characters l
 evels 11-14.
DTSTART:20100612T190000
DTEND:20100612T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 6: SPEC2-1 P1 Blinking Eye of Fire (lv
 l 11-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#17
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#20
DTSTAMP:20130519T042123Z
DESCRIPTION:The commander of Citadel Dantalien needs someone to rescue an a
 gent of the Simbarch’s Guard from the Thayan outpost of Undumor. Volunteers
  can expect to face a horde of voracious monsters and shambling corpses. A
 re you still interested in the assignment? A Living Forgotten Realms adven
 ture set in Aglarond for characters levels 7-10. This adventure is Part 2 
 of the 'Circle of Stones' Major Quest\, which began in AGLA1-5 Silver Lini
 ng.
DTSTART:20100611T140000
DTEND:20100611T180000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 2: AGLA2-1 The Undumor Connection (lvl
  7-10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#20
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#21
DTSTAMP:20130519T042123Z
DESCRIPTION:In Old Velprintalar\, where those neglected and forgotten by so
 ciety live and die in squalor\, power can be had by a strong arm\, a few c
 oins\, or powerful influence. Cutthroats\, thugs\, and thieves thrive here
  – but to what purpose? Plans once thought put to rest now have new life. A
  Living Forgotten Realms adventure set in Aglarond for characters levels 1
 1-14. This adventure a continuation of the major quest Something Smells in
  Veltalar\, begun in AGLA1-3 The Worst of all Snares.
DTSTART:20100611T140000
DTEND:20100611T180000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 2: AGLA1-6 Twisted Roots Run Deep (Lvl
  11-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#21
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#22
DTSTAMP:20130519T042123Z
DESCRIPTION:When antipathy prevents an old man from getting an escort to th
 e south\, you are his last resort.  Can you help him reach the jungles and
  a possible cure for his ailing adopted daughter?  A Living Forgotten Real
 ms adventure set in Akanûl for characters levels 1-4.
DTSTART:20100611T090000
DTEND:20100611T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 1: AKAN1-7 Faint Hope (lvl 1-4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#22
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#25
DTSTAMP:20130519T042123Z
DESCRIPTION:It is not often that adventurers get approached to do a favor f
 or the Akanûl military\, but it’s good coin for a quick trip across the Sea of 
 Fallen Stars. Who are you to say no? A Living Forgotten Realms adventure s
 et in Akanûl for characters levels 11-14.
DTSTART:20100611T090000
DTEND:20100611T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 1: AKAN2-1 Set Adrift (lvl 11-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#25
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#26
DTSTAMP:20130519T042123Z
DESCRIPTION:A prison city\, a spy\, and 3\,000 of the most dangerous crimin
 als in Cormyr: Can you get in and out of Wheloon to rescue one of the Crow
 n’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr
  for characters levels 4-7.
DTSTART:20100612T140000
DTEND:20100612T180000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 5:  CORM1-2 Gangs of Wheloon (lvl 4-7)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#26
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#28
DTSTAMP:20130519T042123Z
DESCRIPTION:Heralds of an ancient curse arise and lay waste to the glorious
  nation of Cormyr. Only the greatest of heroes can stop the Harbingers of 
 the Queen of Thorns. This is the beginning of a major quest. A Living Forg
 otten Realms adventure set in Cormyr for characters levels 11-14.
DTSTART:20100612T140000
DTEND:20100612T180000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 5: CORM1-6 Curse of the Queen of Thorn
 s (lvl 11-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#28
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#29
DTSTAMP:20130519T042123Z
DESCRIPTION:For decades\, knights-errant of Cormyr have sought glory in the
  untamed Stonelands. It is common for these knights to bring a retinue of 
 adventurers on such quests\, and what better way to make a name for onesel
 f? A Living Forgotten Realms adventure for characters levels 1-4.
DTSTART:20100612T140000
DTEND:20100612T180000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 5: CORM2-1 For Crown and Kingdom (lvl 
 1-4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#29
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#30
DTSTAMP:20130519T042123Z
DESCRIPTION:Your travels have brought you to the pearl-trading city of Ankh
 apur\, near the Lake of Steam. You have been asked to visit a nearby outpo
 st and pick up a shipment of pearls. It seems like easy money. Unfortunate
 ly\, something has killed off most of the divers and nearly shut down the 
 operation. Now you must discover the source of this camp's troubles before
  you share its fate.
DTSTART:20100612T090000
DTEND:20100612T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 4: CORE1-13 The Fate of Camp Fifteen (
 lvl  1-4)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#30
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#31
DTSTAMP:20130519T042123Z
DESCRIPTION:Netheril’s influence is expanding alarmingly and the Silverstars
  of Selûne are becoming desperate. The task of finding a weapon suitable for b
 attling this expansion has fallen to you and your only clues take you to a
  place where mortals dare not tread. A Living Forgotten Realms adventure s
 et near Netheril for characters levels 11-14. The third part of the Bane o
 f Shadows trilogy.
DTSTART:20100612T090000
DTEND:20100612T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 4: CORE1-15 Where Dragons Die (lvl 11-
 14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#31
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#32
DTSTAMP:20130519T042123Z
DESCRIPTION:The fabled earthmote stronghold Yaulazna has temporarily opened
  for commerce. When one of the legendary Five Companies’ skyships comes int
 o port\, a treacherous plot begins to unfold. Will you have the grit and d
 aring to save the day? A high-flying Living Forgotten Realms adventure set
  in the skies above Faerûn for characters levels 14-17. This adventure begins 
 a Major Quest.
DTSTART:20100611T190000
DTEND:20100611T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 3: CORE2-3 High Infidelity (lvl 14-17)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#32
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#33
DTSTAMP:20130519T042123Z
DESCRIPTION:An ancient drow city\, long thought dead\, has begun to stir an
 d a battalion of Zhentarim soldiers marches to support it. Can you discove
 r who is behind this unlikely partnership? A Living Forgotten Realms espio
 nage adventure set in the Underdark for characters levels 11-14. Sequel to
  QUES1-1 Black Cloaks and Bitter Rivalries.
DTSTART:20100611T190000
DTEND:20100611T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 3: CORE2-1 Killing the Messenger (lvl 
 11-14)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#33
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#34
DTSTAMP:20130519T042123Z
DESCRIPTION:On most occasions\, the trip from the ruins of Spellgard back t
 o civilization is reasonably safe. But what happens when the road is more 
 dangerous than expected - especially when shadows bite? First part of Bane
  of Shadows trilogy. A Living Forgotten Realms adventure set in the Fallen
  Lands for characters levels 4 - 7.
DTSTART:20100612T090000
DTEND:20100612T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 4:  CORE1-10 Dancing Shadows (lvl 4-7)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#34
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#35
DTSTAMP:20130519T042123Z
DESCRIPTION:A tale of two adventurers leads you to the fabled city of Evere
 ska. Non-natives are not always allowed to enter so this is a one-time opp
 ortunity. It starts with the simple task of locating a missing person but 
 obviously more is afoot. Can you keep cool and find out what is going wron
 g before the poet recites his last poem? A Living Forgotten Realms adventu
 re set in the Fallen Lands for characters levels 7-10. Second part of the 
 “Bane of Shadows” trilogy\, which began in CORE1-10 Dancing Shadows.
DTSTART:20100612T090000
DTEND:20100612T130000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 4:  CORE1-12 Songs of the Heart (lvl  
 7-10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-12#35
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#36
DTSTAMP:20130519T042123Z
DESCRIPTION:“We need you to kill a man\,” your prospective employer says\, “on
 e who has become a dire threat to our village and is too powerful for us t
 o deal with ourselves.” Since the demon-infested Dunwood is involved\, howe
 ver\, the matter is unlikely to be as simple as it sounds. A Living Forgot
 ten Realms adventure set in Damara for characters levels 7-10.
DTSTART:20100611T190000
DTEND:20100611T230000
LOCATION:Oceanside\, CA
SUMMARY:36 Hours of Insanity 2: Slot 3: CORE 2-5 The Black Card (lvl 7-10)
URL:http://www.warhorn.net/36-hours-of-insanity-2/schedule/day.php?date=201
 0-06-11#36
END:VEVENT
END:VCALENDAR
